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2018/06

Hidetaka Miyazaki Touches On Sekiro: Shadows Die Twice Difficulty

Activision and FromSoftware’s upcoming game Sekiro: Shadows Die Twice has caught quite the attention during its E3 2018 reveal. With buzz circulating around the game, Sekiro’s director and From Software president, Hidetaka Miyazaki, recently came forth to inform gamers what can be expected difficulty wise.

In case you may have missed Sekiro’s reveal trailer at this year’s E3, you can watch it right here. The video shows both gameplay and cutscenes in a two minute and near 30-second long package:

Now that you’re caught up, Sekiro’s director and From Software president, Miyazaki, recently took up an interview with publication site GameSpot to discuss different things. One of the many things happened to revolve around the game’s difficulty and what players will likely face if they rush:

“We think the level of enjoyment is going to really vary and be very broad from player to player. If you are that player who likes to take their time and carefully piece things together and learn the enemies’ weaknesses and positioning, and observe everything, you’re going to have a great time. It’s that sense of discovery as you explore the three-dimensional maps–you’re going to find something, maybe a new prosthetic tool that makes you think, ‘Hey, why don’t I use this against that enemy?’ When that clicks and when it works, that’s going to be the sense of satisfaction for that player.

 

Whereas the other [player] who just likes to rush in there, go katana-on-katana and feel that blade-to-blade, blow-by-blow gameplay, they’re going to feel that intensity. They’re going to get that really high level challenge that’s probably even more challenging than previous From games. So we feel everyone’s going to be able to have something to suit them.”

To sum up the above, Miyazaki is basically saying that gamers who take their time and learn each enemy and thoroughly explore the game’s world will be rewarded with quick kills and speedy encounters when waltzing with any adversary. Contrary to that, though, rushers will find that Sekiro will be equally or just as challenging as other FromSoftware games, so it’s best to keep all of that in mind.

It’ll be interesting to see what Sekiro has to offer gamers at launch, sadly that won’t be until 2019. Although the official debut date hasn’t been shared yet by the devs, we do know that Activision and FromSoftware plan to ship the game on PC, PS4, and Xbox One.

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