How was the article?

News
2018/07

Jade Raymond Briefly Talks Open World Star Wars Game

After EA closed down Visceral Games and wanted to change the direction of the single-player Star Wars project codenamed “Ragtag” led by Amy Hennig, the company gave the reigns over to EA Vancouver to redevelop it as an open-world game. Very little is known about this open world Star Wars game, but Motive Studios general manager, Jade Raymond, took up an interview with another publication site at E3 to talk briefly about it.

If you want to hear highlights of the interview that went down between Game Informer and Raymond regarding the forthcoming open world Star Wars game, you can check out Star Wars HQ‘s video below:

The interview started with the site asking her what made the Vancouver studio a good fit in their eyes for developing a “high-profile open-world” game for Star Wars. The answer lies below:

“Ragtag was being co-developed already with the team in Vancouver, so there was already a group of people who had been collaborating on it. The core team there is super, super strong. There are people who had worked on Skate, SSX, and bunch of Need For Speeds back in the day, so there is a core group that was part of EA Black Box when that was a thing. It’s people who worked on a lot of non-sports stuff out of Vancouver over the years.”

The site was later told that the studio “strengthened its ranks” through developers who “have extensive experience” developing games that sport “open-worlds.” You can read the next segment right here:

“There are people who worked on Sleeping Dogs, a bunch of people who worked on Prototype, some who worked on a new IP that was kind of open world. So, there is a mix of people from the original team and people who we supplemented.”

The last question pertains to if the studio planned to preserve anything from the original linear/single-player design (that Amy Hennig was over), Raymond’s response reads:

“I don’t know how much we’re saying about that stuff, but the goal is… We have three terabytes of Star Wars artwork, which is crazy, and there is a lot of really good work there. When we announced we were moving the game, the idea was pivoting more into player agency but still keeping a lot of the stuff that was great about it. There was a lot of really cool stuff like tons of assets and really cool characters that had been created. So, there’s the goal of making sure we use all that.”

Currently, this open world game has no release date or platform release, but if you want to learn more about this project, you can hit up Game Informer, watch Star Wars HQ’s video, or tap into your inner sleuth.

Other News