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1562330cookie-checkAtomic Heart Early Build Detailed In New Overview Video
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2020/02

Atomic Heart Early Build Detailed In New Overview Video

According to another publication site, new info has surfaced on Mundfish’s Atomic Heart. Although the game is still in an early stage as we speak, the website in question managed to pull out a hefty amount of info on the game set to release across PC and home consoles.

Without wasting any of your time, you can watch the Russian gaming site known as 4Game right here. The video explains what Atomic Heart has to offer as of this moment and what Mundfish plans on bringing gamers content-wise:

In case you don’t want to watch the whole video, or for that matter, read what he has to say for 20 something minutes, you can read over some of the highlights below.

Firstly, Atomic Heart is not a “souls-like game.” According to 4Game, it isn’t quite a first-person shooter like Call of Duty or Battlefield’s campaign, but it’s more like a sim where you must search, craft, and loot things with a side of shooting and a lot of one vs. one combat.

As for other features, health can only be replenished by using things like first-aid kits (when hurt, of course). Also, stamina is a thing, too, and depletes by swinging and hitting enemies or by dashing.

Accompanying dashing is melee maneuvers. The main character “detective P-3,” can use three types of melee moves: light attacks, heavy attacks, and a kick.

4Game also highlights that melee in this title is a rhythmic action and not a game of “swing your weapon aimlessly to get a kill.” For instance, a light weapon may call for three heavy attacks (for maximum damage) and then a dash (so that you won’t be left out in the open).

Of course, this changes depending on the weapon you find or craft, but it’s all about finding the rhythm of that melee weapon instead of finding a meta weapon to rule them all.

On the topic of damage, hit numbers aren’t in the game, aside from a translucent health bar that hovers over enemies. However, enemies can take a lot of life from you, so it is important to dash a lot. Additionally, enemies have distinctive animations that telegraph what they are about to do so that can you stun them for maximum damage.

The downside to melee is that certain enemies can grab you at any time like Androids. When grabbed this forces you into a QTE segment that isn’t always escapable. This promotes the use of guns when fighting select enemies.

On the topic of guns, 4Game notes that a pistol and an AK-47 are in the game, but ammo is hard to come by and runs out fast. Also, saving ammo is important since crafting is one of the easiest ways to obtain more. On the flip side, weapons are said to be “very” powerful.

On the sci-fi end, weapon upgrades will allow you to freeze, burn, and electrocute enemies.

Moreover, crafting is in the game, and you do it through these things called “Seagull,” which looks like an old USSR fridge. At this point and time, you can hold all of your weapons at the same time, so there’s no item limit.

Before jumping off of weapons, detective P-3 comes equipped with a gravity glove akin to TimeSplitters: Future Perfect and Half-Life‘s gravity gun. Like the two games, you can grab objects and throw them to deal some damage to enemies, but the mechanic can be used to solve puzzles and work as a semi-heads up display.

4Game also touches on looting. This is important since items lying around and stashed inside stuff — like cabinets and drawers — can be used to craft new stuff. Beware, though, since traps are hidden around to snuff the keenest looter.

As for enemies, they are always roaming around zones. Skilled players can use this to perform lethal stealth attacks to save ammo and to avoid being grabbed, but be aware since cameras are placed around each map.

Cameras can be destroyed by shooting or hitting them, but if you fail to do so while being seen, they can activate nearby enemies and a “metal beehive.”

Bees from the beehive can slowly repair enemies, cameras, and dead enemies too, so tripping alarms isn’t always ideal.

Contrary to the above, beehives can be turned off or hacked. The same concept applies to certain enemies when sneaking. Additionally, hacked enemies will help you for a short duration of time.

4Game also highlights that if you trip a lot of alarms around different parts of a zone, other places will be alarmed too — think of this alarm system like GTA, or any other police/heat system.

I’m sure by now you’ve seen that gel stuff, right? Well, that liquid stuff is called “Polymer.” 4Game notes that it’s a “spoiler-heavy thing,” that mixes up the scenery and adds different passages to zones.

In addition to the above, objects can be found in this gel/water by equipping the gravity glove, but staying in the gel too long will kill you if you run out of air. Furthermore, this living or sentient “Polymer” can help with certain puzzles and revolving rooms to reach secret places.

Lastly, Atomic Heart will have lore and other cut-scenes, as well as side-quests and radios broadcasting things about the game’s alternate USSR world. The devs also want people to enjoy the game’s world if they’re not in it for the story or vice versa.

While we wait for this game to release, you can head on over to mundfish.com for more info.

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