Wario has gone from being a Super Mario Land 2 antagonist to a Wario Land antihero to an independent game creator in the WarioWare series after starting as a platformer antagonist in Super Mario Land 2. Wario returns to his platforming origins in WarioWare: Get It Together, a collection of microgames that include his unique characters as well as nods to his past work. It’s a very different WarioWare adventure, and for the most part, it’s a good one.
To entertain themselves, WarioWare and his ilk have devised a variety of “microgames” that run for just a few seconds at most. You will be thrown into a game with just a few words of instruction, so you will have to think quickly and respond quickly to figure out the objective and do the appropriate action.
In a whirlwind of crazy action, these microgames are combined and made to require rapid answers one after the other. Get It Together has a unique twist in that all of the microgames need players to the platform as various characters. Instead of operating an on-screen gadget by pressing the A button when the opportunity arises, you will constantly be in charge of a character in Getting It Together. More importantly, this new character approach significantly affects gameplay, adding a whole new dimension to the series’ tried-and-true formula.
Now, in addition to rapidly understanding and responding to a goal, your brain has to comprehend whose character you are playing and how their specific skills may help you achieve that objective fast. This intelligent and much-welcomed improvement increases the complexity and satisfaction of the microgames by making your brain work twice as hard. As is customary, the directions are sometimes ambiguous, necessitating a few tries before figuring out what you are meant to accomplish.
The more severe issue is that certain characters are not well-suited to the objectives of a stage, which is an evident disadvantage of this character-based approach. Go to take on a single assignment via the Play-o-Pedia. You will find the individual characters evaluated for the jobs on a scale from “Bad Fit” up to “Good Fit” Get It Together even explicitly acknowledges this. Though that’s true on a philosophical level, it does not make it any less unjust when you are given a character who is underequipped for a microgame, only to lose your final life in the process and fail your attempt to complete it.
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Despite this, WarioWare moves fast enough that you can hardly catch your breath if you make a mistake in one of the microgames. However, if you fail four times in a row, you may pay a pittance of in-game money to continue rather than starting over from scratch in most sections, which require you to finish between 10 and 20 microgames. There is a lot to see and learn in WarioWare’s narrative campaign, so getting through it quickly is worthwhile so you can go to the post-game, which is where the games last the longest.
Because of the abundance of microgames, you will be compelled to beat your previous high score while playing progressively more challenging and quicker variants of the same game, as well as combinations of them. The more times you play the narrative, the easier it will be to collect all of your Play-o-microgames, Pedia’s, and because you unlock new characters as you go through the campaign, returning to earlier stages will allow you to try out new combinations of symbols.
Playing as a single character ensures you always have the perfect fit for a job and know precisely what to anticipate. Still, you may also choose your three-person team or go with a random selection of all the characters you have unlocked. Selecting “All” is the most challenging option for obvious reasons, but the Mission system rewards you for taking a risk. Those objectives range from achieving specific score targets to unlocking all game kinds in a particular region to finishing levels with all characters. When you level up a character using Prezzies, you have access to new job titles and cosmetics.
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You can stack prestige levels up to level 30, so getting there with all of your characters will keep you busy for a while. As a result, the Variety Pack’s variety is not as great as it initially seems. While the single-player narrative objectives are well-balanced, it’s far simpler and more enjoyable to play with a friend. As a super-fast 9-Volt, you may complete a set lineup of levels in the Wario Cup each week throughout the review period. The new character-based approach to WarioWare is, for the most part, a welcome change. The good news is that this means it’s less dependent on a gimmick in the future.
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