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2020/07

EA And Final Strike Games’ Rocket Arena PC Numbers Are Looking Sad, As Per Reports

EA and Final Strike Games released Rocket Arena for PC, PS4, and Xbox One on July 14th, 2020, but the numbers for PC via Steam are looking like a case of “get woke, go broke” as per new reports.

Rocket Arena is a colorful arena shooter that attempts to cash in on people via in-game purchases while being a paid title. As for the game itself, it opts to explore three vs. three battles where modes like team deathmatch, zone control, and treasure hunt are a thing. For a steep $29.99, you get to buy/play the following:

However, it looks like it’s not doing too well on PC via Steam, according to a new write up by website noobfeed.com. In other words, the game that boasts a cast of diverse Twitter characters seems to be having trouble keeping around 300 people a day as per the publication site using steamcharts.com. You can see the PC numbers right here:

 

Although some people may say that Steamcharts isn’t indicative of the actual number of active players or that of Origin’s numbers, YouTuber Joab Gilroy had the chance to play the game and wrote the following:

As a point of clarification, before publishing, I want to make it clear that I understand that Steamcharts might not be the most accurate judge of player counts for this game, as it is across both Steam and Origin. I’ve used it as a metric for a number of reasons, but I accept that the claim “12 times as many players” might be shaky. I don’t think it’s far off, and here’s why.

– Codes were provided by EA on Steam, implying (if not outright demonstrating) that Steam is the primary platform.

– In my three hours in a live environment, I didn’t get a single game on an OCE server. I know OCE servers exist, they were available in the review session. It only needs six players per server. I sadly don’t have gameplay footage anymore, but even Battleborn put me in low ping games.

– There’s nobody on my 300ish long Steam Friends list who has the game except for game critics. It’s not on any wishlists either. Even obscure games like “Unheard” or “Receiver II” manage to do this.

So I stuck with this comparison, despite its… shakiness. Even if it’s not accurate numerically, it’s certainly indicative of the situation at hand.

Here’s the YouTuber’s video review of the game:

So what is the summary here? Well, the Oceania servers barely have people playing on them as per one report, and another report shows that the game can barely keep 300 players a day. Couple that information with a $29.99 entry fee, and this game will either go free-to-play in the future or die out like Battleborn.

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