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2020/07

Halo: Infinite Dev Says Graphical Criticism Isn’t Falling On Deaf Ears

After coming under fire from multiple sources, 343 Industries’ Dan Chosich came forth to address a hopeful yet displeased fan regarding the next-gen game’s graphics and how the Halo series is being handled. According to Chosich, any feedback or criticism regarding the upcoming Halo game will not fall on deaf ears.

Halo: Combat Evolved, Halo 2, Halo 3, and so forth put the franchise on the map as not only being fun but iconic. Although multiple Halo games came out afterward, many gamers and fans noticed a decline in the quality of the series moving forward, which became evident when Halo 5: Guardians rolled around.

Despite the fifth installation in the ongoing series having a solid multiplayer experience, the story mode was nothing to write home about and is something that Microsoft and 343 Industries have carried over into Halo: Infinite’s graphical department when the campaign trailer aired on July 23rd, 2020.

Expanding on the above notion comes a hopeful but disappointed fan of the Halo series that laid out six tweets aimed at those that work at Microsoft and 343 Industries. This fan outlines his concerns and frustration with the care of Halo and how the franchise should be handled with better care.

Although the fan believed no one at Microsoft or 343 Industries would read or see his long string of tweets, the opposite happened, and Chosich chimed in with the following response:

In other words, Chosich wants to honor Bungie’s past establishment regarding the Halo games (that put the series on the map) by taking fan feedback and applying it to Halo: Infinite.

While we wait to find out whether or not Halo: Infinite will be something noteworthy or not, the game in question is set to debut in the next few months across Xbox One and Xbox Series X.

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