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Angry Assault
2018/03

Editorial: Could The Act Of Post-Launch MTX Lead To Another Fiasco?

Something that seems to go under the radar is the act of shipping microtransactions features in a game post-launch to avoid any kind of backlash. The question at hand here is, will it be swept under the rug as time goes on or will it create another fiasco?

The act of post-launch microtransaction features is something that’s growing and more than likely will continue to grow. The 2015 video game Rainbow Six Siege saw post-launch loot-boxes implemented, and this also applied to the 2017 game Ghost Recon: Wildlands, as noted in some reports.

In addition to the above, video games like Sea of Thieves, which is set to come out on March 20th, will also feature post-launch microtransactions. The thing about this post-launch microtransaction move is that it brings down the noise in regards to microtransactions being in a game at launch and avoiding bad coverage by multiple publication sites.

We can see the opposite effect with Star Wars: Battlefront 2 and how things did not go over well with the MTX system during its beta and launch. If you don’t know, EA and DICE, the same ones over Star Wars: Battlefront 2, seem to be doing things differently this time around and added more loot-boxes secretly to existing games like Battlefield 1.

https://twitter.com/beardyr0ry/status/966004978790948869

As the tweet states there is “A new Battlepack” in Battlefield 1, which the game itself came out in late 2016, but how many more games will use this concept of post-launch microtransactions without telling/disclosing it to the general public to avoid them being reviewed at launch?

If you don’t know, Battlefield 1 launched with no way to pay for the cosmetic items through loot-boxes in the game. The only way to get Battlepacks were through playing the game and getting them in-game via currency called SCRAPS or taking advantage of a limited time special promotion by buying Monster Energy drinks and using a code attached.

The reason behind this post is that there seems to be a growing number of video games with post-launch microtransaction making it into titles that once had no loot box or microtransaction models and  they are slipping in under the radar. The thing is, will this situation grow further out of control?

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