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1415130cookie-checkMirror’s Edge: Catalyst Gameplay Walkthrough And All Cinematics

Mirror’s Edge: Catalyst Gameplay Walkthrough And All Cinematics

Mirror’s Edge: Catalyst is out and about for PC, PS4 and Xbox One. Gamers looking to find out how the game plays or looking for a bit of help getting through some of the segments, there’s a complete gameplay walkthrough guides available along with a video highlighting each of the cinematics in the game.

There are various gameplay walkthrough playlists available, covering each of the main game’s campaign missions. You can check out the first Mirror’s Edge: Catalyst walkthrough below from YouTuber GameRiot.

The entire first half hour is just the tutorial. It teaches you how to fight, how to climb, how to jump, and how to make use of the environment.

Opposite of the first game, there are now nav points and active GUI indicators so you never get lost, you never get stuck and you don’t have to worry about not knowing where to go. The red glowing light ensures that there’s always a highlighted path for you to follow.

You can upgrade Faith’s abilities and skills with upgrades. You can unlock up to 11 different gear items – you start with three automatically. You can also unlock up to 20 combat skills, but you start with a handful unlocked, along with the movement skills, of which you can access up to 19, but half of them are unlocked at the start of the game.

The actual missions are a mishmash of some beautifully designed set pieces with some fairly mundane and uninspired environments. It’s an inconsistent display of detail and fidelity at times, but if you generally liked the first Mirror’s Edge there’s a lot more of that and then some, but you can definitely tell some of the environments suffer a lack of attention to detail due to the open-world setting.

And in case you didn’t already know: no guns.

Mirror's Edge Catalyst - Image22

The main campaign missions are extremely linear, so as long as you follow the red pathway you can’t go wrong. The combat is definitely improved over the first game as far as animations and options are concerned, but you don’t get the back-and-forth counter combos and attacks that were present in the first game. I guess DICE wanted to simplify the combat so they removed the rock-paper-scissors counter system.

Players do have some new physics-based attacks, where they can knock enemies into each other and cause them to stumble over each other and fall on top of one another. It can afford the player some… entertaining outcomes.

Mirror's Edge: Catalyst – Image23

Gameplay wise, things stay essentially the same throughout the game, with some minor gear upgrades implemented throughout that adds some new ways for Faith to get around the city of Glass.

The entire story campaign can be completed within the span of just seven hours. So if you feel that’s an ample amount of time for the main story mode, then you’re likely to feel satisfied with the results. An alternate playlist is available that offers you a complete start-to-finish look at the game, including the final ending and boss fight. You can check out the playlist below from RabidRetrospectGames.

As for the final boss fight, it takes place at the top of the skyscraper. Faith has to defeat two guards in an arena-style fight before facing off against Kruger… in a cinematic. After players do some minor running to chase down Faith’s sister, Cat, the game rounds itself out with another lengthy cinematic that sets it up for the sequel.

Despite its flaws and unnecessarily convoluted story, the two things that really make Mirror’s Edge: Catalyst tick are the seamless free-running segments and Magnus Birgersson’s incomparably stoic chill-step soundtrack.

If you don’t care much about the actual gameplay and you couldn’t be bothered to play it, there’s a video from RabidRetrospectGames that covers all three hours of the cut-scenes and voice-overs to give you a complete scope of the story and cinematics. You can check that out below.

Mirror’s Edge: Catalyst is available right now for PC, PS4 and Xbox One. The reviews for the game are middling, and if you don’t mind that you have less combat options given the removal of guns and a more hand-holdy design scheme thanks to the very conspicuous GUI changes, then you might take a liking to the Frosbite 3-powered first-person parkour game.

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