For frankly over the past couple of weeks I’ve seen it block lasers, charged, summoned, propel boats and show-off. Look.
#30GifsOfLightFall: Controlling your own mobile platform has many advantages. Blocking lasers barring your way is one of them. #LightFall #indiedev #indiegame #gamedev #gaming #platformer pic.twitter.com/PgKIDIxjq0
— Bishop Games (@BishopGamesTeam) February 22, 2018
#30GifsOfLightFall: Shadow Core 101. Your platform has four charges, meaning you can summon it four times before it gets stuck in place. To recharge it, you have to land on solid ground, so think carefully and plan ahead of time. #LightFall #indiedev #gamedev #indiegame #gaming pic.twitter.com/BjYy2Cca02
— Bishop Games (@BishopGamesTeam) February 23, 2018
#30GifsOfLightFall: Not your typical boat ride! Using your mobile platform, you can navigate on the shallow waters of the lagoon. But you better watch out for these swordfish first! #LightFall #indiedev #screenshotsaturday #gamedev #indiegame #indiegamedev #platformer #gaming pic.twitter.com/Ay4fHSmvkB
— Bishop Games (@BishopGamesTeam) February 24, 2018
#30GifsOfLightFall: Show off your skills! Mastering the Shadow Core is all about knowing how to use it quickly and efficiently. #LightFall #indiedev #indiegame #gamedev #speedrun #indiegamedev #gaming #platformer pic.twitter.com/7oaKuTwkNC
— Bishop Games (@BishopGamesTeam) March 5, 2018
With Light Fall barely a month from release across the Steam (PC/Mac), Xbox One and PlayStation 4 digital storefronts, Bishop Games is channeling a serious knack for showboating in a series of illustrative GIF’s across the social-web.
And for good reason. The mythological premise of a Forgotten World, mysterious pasts and lurking danger aside, Light Fall’s USP lies in the fact that it places the platforms to its sides-scroller in your hands.
In fact so much does it want you to leave behind any pre-conceived notions of what a 2D platformer should be, that it comes with its own movable platform à la the Shadow Core; a magical in-game artifact prototypical of the versatility it encourages in play style.
Three years has indeed been a long span of time, considering that the independent batch of Bishop Games has battled phases of self-doubt, a loss of direction/scope, yet persevered through console-port negotiations, event appearances and accolades despite.
Through it all the Shadow Core has been touted for its ingenuity, both by the team and players of its various builds alike. For those of us who fall within neither, #30GifsOfLightFall is an invitation to fathom its possibilities.
As for the status quo? The game was last seen at PAX South, its sounds are near brushed up, Paddlewood’s Lore Journal is shaping up nicely, all while a class of the game’s Kickstarter backers continue to enjoy early access.
The Journal, my fetish for hand-crafted physical additions to game releases notwithstanding, being a digital/hardcover prelude to what is frankly Light Fall’s vastly gorgeous universe of silhouetted visuals.
Experience #30GifsOfLightFall on either of Facebook, Twitter or Instagram. Is the game anywhere near wish list material yet? Why/why not?