Doom: Eternal is the upcoming works of publisher Bethesda (Softworks to be exact) and developer id Software. The two have been cooking up the game in Hell and will launch it with destructible demons. However, Doom’s famous community integration, mods, will not arrive out of the gates of Hell with it in 2019.
First and foremost, the fiery inferno — or the high tides of Hell as some call it — was officially unveiled yesterday during the first part of QuakeCon 2018. The game was shown off more than twice at the event and can be seen entirely right here:
According to several tweets on Doom’s Twitter account, we learn that demons will show different phases of damage or in layman terms destructible demons:
Aside from flaying demons alive or flat out decimating them to a bloody pulp, it looks like Eternal will not have mod support at launch.
According to Eternal’s game director, Marty Stratton, there is no guarantee that the game will ever support mods, but the studio has spent time making the “game code more flexible,” and that mod support is a “long-term initiative.” In other words, it won’t show up at launch.
Having played Ultimate Doom and Doom 2 from start to finish several times and even having played the game with multiple mods through special WADs, and then to hear this information from Stratton is a real bummer. Mods help games move units and keep them relevant as seen with the Hellish masterpieces that is Doom 1 and 2.
There’s no telling at this moment if the PC version of the game will be restricted to Bethesda’s launcher or if it will be accessible to gamers on their preferred client. Anyway, the upcoming game known as Doom: Eternal will release sometime in 2019 across PC, PS4, Xbox One, and Nintendo Switch.