A future game designer has decided to completely remake the original intro to the 1998 outing of Metal Gear Solid on the PSX within the Unreal Engine 4. The near-four minute intro sequence is running in real-time within Epic’s game engine, showcasing what the original stealth-espionage title could look like if it were remade for today’s tech.
The intro sequence was posted up via YouTuber Warpgazer, where he notes that everything featured in the remake was made using a lot of marketplace assets from the Unreal Engine store. The remake itself was actually made by Erasmus Brosdau, and showcases the power of the Unreal Engine 4. You can check out the video blow.
The intro starts with a look inside a sub inside the Bering Sea in Alaska. We see Solid Snake gearing up in the SDV as he navigates toward the drop-site.
It’s easy to forget just how wordy the intro sequence was, but after all the details are rolled out for Snake’s mission, we see him swim up top to start the first mission at Shadow Moses, which is where the remade intro sequence ends.
It’s a shame because it looked really good, and I would have loved to have seen more. Of course, it probably took quite some time for Brosdau to put the near-four minute demo together all on his own given the fidelity and quality of the render. The animations were also much better than I thought they would be. It kind of puts a lot of other big-budget projects to shame. It makes you wonder why so many AAA companies pump so much money into the projects when they don’t look half as good?
Anyway, don’t expect a full-fledged release of the Shadow Moses level. The last chap who tried to remake Metal Gear Solid 1 got hit with a cease and desist from Konami.
At this point, don’t expect any new good Metal Gear games from Konami that aren’t pachinko machines or slot devices.