Illfonic Games’ Predator: Hunting Grounds finally received its long-awaited gameplay reveal at this year’s GamesCom. The gameplay trailer was teased for weeks leading up to GamesCom, with Illfonic and Sony giving gamers small morsels of information to whet the appetites of potential fans.
But did the big reveal live up to the hype? Meh.
The biggest problem isn’t the concept, which actually seems to be really cool, the biggest problem is the technical issues that cropped up in the trailer like pubescent girls cropped up on Jeffrey Epstein’s Lolita Island.
But before getting into the nitty gritty, you can take a look at the trailer from GamesCom below, courtesy of Gamespot.
The core of the gameplay is that a squad of players assume the role of paramilitary troops, sent in to complete specific missions.
Now this part of the game is actually kind of cool, because it’s just like your standard military shooter. You’ll need to convene with your squad mates, work together to stealthily take down the enemy NPCs, and complete the designated task.
In this regard, Predator: Hunting Grounds plays out like a standard-fare first-person military shooter, not unlike Call of Duty or Operation Flashpoint. However, things take a decidedly different turn when the Predator shows up, who is tasked with taking out both computer controlled NPCs and the human paramilitary squad.
So it’s an asymmetric combat game with some neat elements in play.
The problem, however, is that this game looks janky as heck.
I know it’s still a year out from release, but the frame-rate drops were astronomical. The animation choppiness, the stiff aiming, and the super dumb AI made this game look really, really unimpressive.
Illfonic has a heck of a lot of work laid out ahead of them if they’re expecting this to be anything more than a laughing stock, because there’s no way they can push this out onto the market with many of those glaring faults on display.
Again, the good part is that Predator: Hunting Grounds is still heavily under the canopy of development, and so there’s plenty of time to iron out all of the many, many, many wrinkles on display here. Whether or not they can get everything running right and proper on the PS4 by 2020 is a whole other story.