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2020/03

Truck Driver Headed To Switch, PC With Soft-Body Damage, New AI, Unity Upgrade

Soedesco announced that Triangle Studios has some big updates in store for the Xbox One and PS4 renditions of Truck Driver, as well as some big features planned for the release of the game on Steam and Nintendo Switch. Some of the features include an upgraded version of the Unity engine, as well as improved AI systems, and a soft-body damage system.

Soedesco released some videos detailing the new upgrades, the most impressive probably being the dynamic damage system.

Basically the damage system works in two parts. First there’s the visual aspect, where soft-body deformation gives you feedback how the damage for the truck – it also applies to the traffic cars as well.

The second part of the damage affects the actual handling of the truck, much like Viper Racing, Gran Turismo or when you turn on the simulation damage in Forza Motorsport.

The damage to the truck’s components show up in the SatNav, as depicted in the video below.

It’s still a work in progress but it looks pretty good for what they’re planning to do.

Basically you’ll have to be careful how you handle the truck on the road, and if you manage to screw up you’ll have to pay for the repairs.

Avoiding traffic jams or running into the back of pedestrians is also key to keeping your truck running in tip top shape.

To reduce any mishaps caused by retarded AI traffic, Soedesco changed and improved the AI so that pedestrians properly react to traffic conditions, cross the street with the lights turn, and avoid being disruptive during traffic congestion.

Traffic changes, dynamic civilian vehicle operation, and individual driver personalities are all part of the AI upgrades.

This should make driving feel a little more natural and less stilted than how the AI behaved during the original release.

Last but not least is the upgrade to the latest version of the Unity 3D game engine.

They rolled out a near three minute long video discussing some of the upgrades for the engine.

The upgrade will basically give the developers more optimization overhead, which means they can add more content to the game without worrying about it breaking or crashing during runtime, and they’re also afforded a higher resource ceiling when it comes to graphical improvements without costing the game its frame-rate.

Some of the additional upgrades include refined ambient occlusion, higher resolution shadows, and reduced filesize patches.

They don’t have a release date on when the new features will drop or when the game will arrive on Nintendo Switch and Steam, but apparently it’s coming sooner rather than later given that Soedesco is giving gamers the heads-up about the new features.

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