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2018/06

Life Is Strange 2: Episode 1 Releases September 27th, 2018

Dontnod Entertainment splooged out a 20 second trailer for Life Is Strange 2, revealing that the first episode in the five-part series will release on September 27th, 2018 for the Xbox One, PS4 and PC.

The game is running on the latest version of the Unreal Engine 4, featuring all new physically based lighting, dynamic light emitters, an improved animation pipeline, and a few other accouterments that make designing games easier with the UE4.

The teaser trailer doesn’t actually show any sort of gameplay at all, so if you’re hoping to see any kind of hints about the characters or setting, you’ll have to wait until August.

Why do you have to wait until August? Because that’s when Dontnod said that they would be revealing information on the first episode of Life Is Strange 2.

You may as well start taking bets on whether or not the main character(s) will be LGBT, or a minority, or disabled. They’re going to be one of the three or a mixture of all three, if I had to take a guess. The whole Life Is Strange series is steeped in the whole diversity initiative being peddled by certain organizations.

Also, in addition to announcing that Life Is Strange 2 coming out in September, Dontnod also revealed when you’ll be able to play The Awesome Adventures of Captain Spirit.

The game is scheduled to release on June 25th across North America, Europe, the U.K., and Russia. Those of you living in the land down under will receive the game a day late on June 26th.

The Awesome Adventures of Captain Spirit will be available for the PC, PS4 and Xbox One. Dontnod mentioned during the various E3 interviews that the game will feature choices and opportunities to explore that will affect certain outcomes in Life Is Strange 2. The developers didn’t explain what exactly will change or how wide-sweeping the choices will be, but they will play some kind of role in how things unfold in Life Is Strange 2.

Strangely these Dontnod games have been widely popular with a lot of hipsters and teenagers, so I imagine they’ll keep making money on these games so long as scrawny little emos and other kids keep paying them to play these games.

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