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Industry News
2019/06

NieR: Automata Sells 4 Million Copies Worldwide

Platinum Games announced that NieR: Automata, with the help of 2B’s voluptuous booty, moved 4 million copies worldwide across home consoles and PC since its debut in February of 2017.

This is quite a milestone for an AA title with very little marketing and mostly a lot of hype based on customer word-of-mouth, which is basically the best kind of marketing you can receive because it helps organically build up a fanbase without having to spend three quarters of a billion dollars trying to artificially lure people into purchasing your product. But I digress.

The news comes courtesy of a post over on the official Platinum Games website, where a short blog revealed the sales numbers for the game, where game designer Isao Negishi wrote…

“Hello, everyone! PlatinumGames game designer Isao Negishi here. I was in charge of designing levels and RPG elements for NieR:Automata! It’s my privilege today to announce that NieR:Automata, which we developed along with Square Enix under the direction of YOKO TARO, has now sold over four million physical and digital copies worldwide!”

We know that the PC version of the game has moved just under 1 million copies, according to Steam Spy, so that means there’s an uneven spread between the PS4 and Xbox One version, but I’m sure majority of those figures will fall into the laps of the PS4 version.

We have no idea what the sales for the Xbox platform looks like because Microsoft doesn’t publish those numbers nor do they allow publishers to reveal those numbers. It’s because the Xbox One is basically like a dead fish in the water at this point, and instead of focusing on making good games Microsoft and its staff would rather harass people who don’t support gun bans or waste all their time turning the Xbox Avatars into non-binary freaks, or turn their most masculine franchise into a feminist empowerment movement. So yeah, Microsoft is converged.

Anyway, NieR: Automata was a darn good game and was far better than Horizon: Zero Dawn. In fact, it completely blew its nearest rival right out of the water despite both games having very similar plots.

Combine the strong storytelling with some decent action-oriented hack-and-slash combat, and then top it off with the super hot android 2B, and you have an instant recipe for success. 4 million copies worth of success. While woke companies continue to go broke while complaining about development costs, real developers who don’t rely on diversity hires to ruin good engines like the Frostbite are focusing on making cost-effective games with striking art-styles, attractive characters, and compelling stories. Western developers will likely never learn until they end up on the Get Woke; Go Broke – Master List.

(Main image courtesy of Tomoko Nishii)

(Thanks for the news tip Ebicentre and dk max)

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