Aragami 2 uses the shadows as a weapon rather than just a place to hide because it sees stealth as a fantasy of power. A proactive approach to stealth emphasizes knocking a hole in a wall rather than waiting for a window of opportunity to open. Aragami 2 succeeds in making you feel like a fearless and deadly shadow warrior despite repetition and a lack of variety, thanks to a sleek, stylish aesthetic and a minimalist mission design. Infected with a mysterious force that destroys the body and consumes the mind, origami is endowed with shadow essence, which bestows their superhuman abilities.
When traversing an area, it’s best to climb to a high point, survey the surroundings quickly, and then make clean and decisive attacks, whether you are darting through enemy patrol routes or taking them out one by one. On one level in Aragami 2, I decided to kill everyone in the village for narrative reasons I would not spoil, and I wanted everyone in the town to know I was hunting them down, which resulted in a complete mess.
This is the kind of stealth where you are always the one on the prowl, not the prey. It’s not just that the origami is endowed with various supernatural abilities; they are also given a second chance at life. If you die a second time in the game, the mission is considered a failure, and you will have to start over with all of the collectibles. There’s no way to save in the middle of a mission, which removes the standard stealth gaming convenience of saving quickly after each encounter and reloading if things go south.
Despite these limitations, you can deal with any situation in Aragami 2 and escape from any crisis thanks to the tools you are given in the game. The tension got even tighter when you were nearing the end of your second life and worried about running out of health. It is Dynamically challenging to focus on the task at hand and shift gears from a more liberated, laissez-faire approach that the movement options encourage.
Even though the Aragami 2 is not particularly difficult due to your superhuman abilities, I did die. I restarted a few missions, including one memorable one where I had to make it through the final third level with so little health that I could not tell if it was turning red. Regular soldiers come in various shapes and sizes, and while some are tougher than others, they all act the same way.
Occasionally, the patrol routes of a few enemies will cross, requiring you to treat them as a unit and plan your attacks accordingly. Most of the time, they work in isolation, and you have to kill or ghost past them all one by one to progress. This means you must now focus on a single enemy amid a swarm of other foes to defeat them all at once.
On the other hand, it’s weakened by how lazy the reinforcements are in their search for you, how easy it is to take out the linked enemies without the psychic noticing, and how the psychic only appears in a small number of levels at the very end. Another way Aragami 2 plays it safe is by having you repeatedly return to the exact locations in the game’s missions. Each area serves up a new set of objectives and enemy placements throughout the game, all within the same setting.
This means you will never play the same level twice on the same mission of Aragami 2 because you will sometimes enter from a different point, and sections will be closed off while others are now open. It appears that we will be returning to the old mines for the duration of this mission. The new mission objectives change things up a bit (you kill three targets this time and destroy seven weapons caches next time, for example), but you are still looking in the same places as you were.
You can grind and find all hidden collectibles because each mission is also designed to be played again, with slightly remixed enemies. While the idea of revisiting missions in Aragami 2 that have been slightly remixed sounds excellent, I found them to be a pointless detour that slowed my progress and exacerbated the tedium of returning to the same area over and over.
The missions are connected by a thin narrative that provides details to keep things moving, but it is never the focus. These conversations last only a few seconds and do not help you feel more connected to the rest of the world. Aragami 2 is a daring and aggressive take on the stealth genre when it dares to emerge from the shadows. However, there are times when it is overly cautious and opts to play it safe instead of taking the initiative.