Gaming is packed with incredible success stories, from small developers that made it big to AAA ventures that met expectations. Some most expensive games, even those with millions of dollars spent on them, will be a smash hit. Some films, even those with enormous budgets, cannot disguise their mediocrity. The allocations of not every title above $100 million, yet every one of them performed poorly in terms of financial return. Here are the 9 expensive games that flopped:
Grim Fandango – $3 million:
According to some, Grim’s low sales were the catalyst for the downfall of adventure gaming. However, despite delivering 95,000 copies at launch, the developer believes the game was still profitable. Grim Fandango sold between 100,000 and 500,000 copies, but it was more cult favorite than a mainstream hit. Despite a budget of only $3 million, its demise was no laughing matter.
Uru: Ages Beyond Myst – $12 million:
Myst’s budget appears to be small. Twelve million dollars is not the most expensive game ever developed. As a result of poor returns on the very same and striving to live up to Myst’s fame, Myst was condemned to failure. The successful Kickstarter campaign reopened the Cyan Worlds.
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Duke Nukem Forever – $20 to $30 million:
Duke Nukem Forever is a challenging game to describe. It took 15 years to build the first-person shooter. George Broussard supposedly put up $20 to $30 million of his own money to support the project. Duke Nukem Forever was finally published by publisher Take-Two, although sales were lower than projected, with 376,000 worldwide sales in the first month.
This is Vegas – $40 to $50 million:
During Midway’s bankruptcy, Warner Bros. purchased. This is Vegas, a little-known Midway title. There had already been an investment between $40 and $50 million in the game before its demise. Nothing is worse than making purchases on something and not getting it published.
Daikatana – $44 million:
You’ve never heard of Daikatana before when it comes to gaming weirdness. After leaving id Software, it was his first game when John Romero created ION Storm and published Daikatana with it. It took Eidos Interactive four years and $44 million to turn around a bad game. Generally speaking, Daikatana is regarded to be a flop in the first-person shooter category.
The Secret World – $50 million:
In the age of Warcraft, subscription-based MMOs such as Funcom’s The Secret World aren’t as popular as they used to be. At the debut, just 200,000 copies of the game were sold. Another 70,000 copies were sold once the free edition of The Secret World was launched, even though the game has also seen better days.
Shenmue – $70 million:
Dreamcast’s Shenmue was doomed from the start. At the end of 2001, Sega had sold just 1.2 million copies, and the company had spent $70 million on development and marketing. Consequently, Sega’s resources were responsible for pushing Dreamcast to the edge. Shame on Shenmue 3’s past.
Defiance – $80 million:
Defiance, developed by Human Head Studios and Trion Worlds, had a unique tie-in with the Sci-fi TV series of the same name. Considering it was a free-to-play title, what did it cost to make the game? It appears that neither critics nor players have found out how to play the game, which is a mystery to us. A limited number of people have signed up for Defiance, and even the TV show has been canceled.
APB: All Points Bulletin – $100 million ( The Most Expensive Games):
Recent efforts include Realtime Worlds’ APB: All Points Bulletin. They were all hoping that it would be a game-changing program. It wasn’t perfect, but it wasn’t terrible either. When production expenses reached $100 million, the studio’s earnings began to fall. After Realtime Worlds sold APB to K2 Network for £1.5 million, it had to sell a property outright to stay afloat. The 2187,187 sum covers almost half of the development expenditures. It is known to be the top 3 most expensive games.